
04 seconds, it may not even seem worthwhile, however in practice, even single frames can make a noticeable difference. This means that an Amazon with 31 FHR is effectively equal to one with only 20.Īs one frame is a mere. You will not see any change in Faster Hit Recovery until you pass the next breakpoint. Since frames of animation cannot be further divided into fractions, this creates "breakpoints". Since Diablo 3 runs in a 3D engine, it does not have literal breakpoints animations can display however fast or slow the game wishes. There are 25 frames per second, so as the Faster Hit Recovery increases, the frames decrease. Breakpoints are found in 2D games, and they refer how fast animations for attacking, spell casting, hit recovery, and many other things are displayed in frame-based games such as Diablo II. Hit Recovery Frames = (rounded up) - 1 Faster Hit Recovery breakpoints The calculation to find the hit recovery frames is: The calculation to find Effective Faster Hit Recovery (EFHR) is:ĮFHR = (rounded down) The standard animation speed is 256 except in the case of the human-form Druid wielding one handed weapons (248), Werebear-form Druid (184), and a Paladin using two handed weapons (192). The hit base of the characters are as follows: This is not a base hit recovery rate, but the value is used to calculate the hit recovery rate. Each character has a base hit recovery value. If a hit from a monster deals damage greater than 1/12th of a hero's maximum Life, he/she will be stunned. Diablo II: Resurrected Review - Pile Of Old BonesĪll characters share the same stun threshold in Diablo II/ Lord of Destruction.
